I did not expect this concept to be that fun, well done ! Very simple mix of mechanics, but from which emerge a lot of depth ! I played it for a lot longer than I expected ^^
I think a little more feedback on the metal gauge would be neat, it took me some time and a re-read of the description to understand properly how it works. It is not obvious at first that it is detrimental to end a combo on a wrong element. Other than that, great job !
Yeah we had some other ideas about gameplay, as well as sound and visuals planned for the metal bar and the combos and "bad combos", but we did not have time to implement it all.
We're thinking of making a proper game out of it in the next months, so it should get a proper polish then. Cheers!
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I did not expect this concept to be that fun, well done ! Very simple mix of mechanics, but from which emerge a lot of depth ! I played it for a lot longer than I expected ^^
I think a little more feedback on the metal gauge would be neat, it took me some time and a re-read of the description to understand properly how it works. It is not obvious at first that it is detrimental to end a combo on a wrong element. Other than that, great job !
Thank you for the kind words! :)
Yeah we had some other ideas about gameplay, as well as sound and visuals planned for the metal bar and the combos and "bad combos", but we did not have time to implement it all.
We're thinking of making a proper game out of it in the next months, so it should get a proper polish then. Cheers!